
The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. It is measured in millions of texels processed in a second.

The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). Radeon R7 M260 Check prices at: ebay Walmart Brazil newegg Amazon UK CCL Computers Amazon DE Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. It especially helps with AA, HDR and high resolutions. The higher the card's memory bandwidth, the faster the card will be in general. If it uses DDR RAM, the result should be multiplied by 2 once again. The number is calculated by multiplying the card's bus width by its memory speed. Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second.
